EA Sports MMA has now been out for two weeks allowing plenty of time
to assess what the game has done well and where it fell short. For a
first attempt with the launching of a franchise the product is
surprisingly polished and contains a deep feature set. Here are what I
perceive to be the hits and misses for EA Sports MMA.
Hits
The controls are not overly intimidating though they do take a while
to become second nature and master. The ground game is where the
controls are the best and in doing so offer a stark contrast to the
competition. Stand-up is not as strong, specifically with the right
stick for uppercuts and the use of the right bumper feeling awkward. The
option to switch to button control striking is available as well. The
submission mini-games are engaging. Overall the controls allow for
novices to pick up the game and learn more skills through experience
without being overwhelming.
Check out my full impressions of career mode
here.
Though not revolutionary in structure many of the frustrations of
typical career modes have been removed and there is good variety in
being able to build a custom fighter to certain strengths. There is also
variety in locales, legendary trainers, and rule sets.
Check out my full impressions of online play
here.
Performance has been excellent with very little lag having been
experienced, in fact most fights feel as though they are being played
offline. The Fight Cards feature provides a great deal of fun by making
it an event and social experience. Live Broadcast is an innovative
feature, a fantastic concept certainly, but there has been a distinct
lack of interest towards it.
Created fighters and downloaded fighters can be used online but their
ratings are properly balanced. Fighter Share allows for the quick and
easy download of many named fighters that gamers may choose to seek out.
The “belts” for ranking up based on XP earned gives incentive to keep
playing. Saving the last four ranked fights for anyone to be able to
watch in their entirety is one of the coolest features introduced in a
long time.
Fatigue has largely been a factor in past fight games by affecting
strike power and quickness or slowing down movement. In EA Sports MMA
though it is critical to everything that is done. Fatigue plays a role
in the ground game, submissions, the clinch, defensively…really in every
way imaginable. Skilled gamers will learn how to conserve fatigue and
strategically take advantage of opponents who are drained.
There is variety in all areas of EA Sports MMA not just career mode
as mentioned earlier. Fighters have their own distinct styles with
strengths, weaknesses, and special move sets that make each fight feel
unique. There are different rule sets, cage or ring, and even Cowboys
Stadium included. Flash KOs are not the only way fights end with TKOs,
submissions, and even going to the cards always potential outcomes.
Misses
Check out the
loading time evaluation
for specifics. The game is plagued by lengthy loading times which
inflict themselves in areas such as getting into and out of fights,
heading in and out of the main menu, career mode, and different aspects
of online play.
There has been a
great deal of discussion
centering on low sales for EA Sports MMA. This is most evident by the
small base of online players. On release day, throughout release week,
and even still the game has delivered low numbers online. Matchmaking
often returns the message that no opponents can be found, and when one
is located that opponent could very well be someone rated way out of the
ranked range that should be competed against. There are often just one
or two random fight cards listed and they are not near being full. The
lack of online players has rendered the Live Broadcast feature largely
ignored.
The overall presentation is far from being terrible but doesn’t
capitalize on the full experience. The signature intros are well done
however they cut off early and the crowd is an afterthought beyond then.
The on-screen graphics look nice however the game falters with the
commentary. Replays are also often questionable in what they show and
kept very brief.
EA Sports MMA had the chance to include women’s divisions which would
have helped differentiate the product even further from UFC. The
overall roster may not have been full of names recognizable to casual
fans of the sport but it was filled out well otherwise.
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