Hits
- Michael Jordan
The Jordan Challenge (see my full impressions here) really captures the history of the moments and even includes some great throwback touches. Being locked to eight minute quarters adds some pressure forcing a play style that will not be natural to some. Still the challenges have proven to be fun and very satisfying when achieved.
Creating a Legend (see my full impressions here) on the other hand takes My Player mode and makes it fun by controlling a guy who is talented at the start (and only going to get better) with the playing time to match. It lacks the press conferences and endorsements found in My Player but the trade-off is worth it. It is great being able to choose the team to start with as well as the capability to request trades. Very much looking forward to seeing Jordan progress and age through his career.
- Association
There are some big issues that have been discovered with the mode however. Home court advantage in sims produces blowout wins, there are problems with trades and free agency after the first draft, and the halftime show is missing the portion showing scores from around the league. They all seem to potentially be fixable with a patch.
- Classic Teams
Getting to play with guys like Gary Payton and Shawn Kemp is simply awesome. It’s a shame that most of the classic teams are missing their bench players (the Sonics only have their starting five) but at least the main guys are there.
I’m sure there are many people out there who have similar emotions using teams they followed in the past and 2K11 includes 18 of them. Hopefully we see more teams added and expanded ways to use them in future additions.
- Depth
- General Gameplay
Misses
- Online Play
- My Player
The press conferences added to the mode this year are a cool touch but much of the time the questions are completely out of context as to what happened in the game and your role in the outcome. The teammate CPU AI can also be completely inept at times.
A major issue with My Player mode reaching a freezing point was discovered soon after release of the game. It is unfortunate that the time being invested in the mode is being wasted and nothing about a fix for this has been discussed yet.
- Control
Passing is troubled and that isn’t limited to the number of deflected passes. The directional passing can’t be relied upon. In many cases pointing a certain direction towards an intended recipient and passing sends the ball to someone unexpected.
Issues are not just with the mechanics and results of the controls but also with the control over the players. While certainly cases are much more limited than in the past there are still instances where players get stuck in animations. When under the basket players tend not to go up strong with the ball or make an unnatural move to take an awkward looking shot.


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