
Of course the first step comes with creating a fighter which offers a lot of options to sort through s well as the option to use “Photo Face”. Then comes choosing a fight style (I went with Muay Thai). All of the different styles carry with them unique strengths and weaknesses.
Bas Rutten guides through the career mode and though it can get long-winded at times the voice acting from him is quite good and generally relevant. There are other legends that assist along the way as well.
There are eight weeks in between fights in which the training takes place. Each drill takes up a week of the training as does sparring against a training partner that mimics the style of the upcoming opponent.

One thing I really liked about the training is that after completing the drill a “grade” is provided and that determines how many skill points are earned. What is great about it is once completed it is not necessary to go through it again every week. Instead the drill can be simulated based on the high grade that has been earned. So any drills that have received an A will simulate out to that result. It makes the mode much less tedious than it could have potentially been.
One of the biggest complains with UFC 2010′s career mode was the heavy ratings deterioration and the fatigue factor going into fights. Neither of these are problems in EA MMA. Instead just concentrating on what areas to work on, gaining special moves, and looking ahead by scouting an opponent is where the concentration turns.
See this Video: EA Sports MMA Career Fight
There are tasks that have to be completed to earn the special moves, most seem to be based on completing a certain assignment in a minute such as knocking down an opponent or just surviving with limited options. The ones I’ve tried so far range from somewhat easy to very difficult. There are many that may take multiple attempts to finally get through.
There are also new leagues given as choices to move into after winning the title in the current one. Again the nice thing there is that they have different rule sets and different types of styles that they are heavy on.
The load times can be frustrating (as documented earlier) throughout the entirety of EA MMA but especially in career mode where there is so much in and out of the central area. At least being able to simulate the drills can speed up the process, but still loading into the mode and getting into fights or the new training locales mean lengthy waits.
One other note, I got a good laugh out of a couple shots taken at the UFC game. There are some references to the “shine”, the process of spinning the right stick as fast as possible in UFC to get a submission. Though I don’t remember the exact wording on them they basically make fun of it and it was worthy of the laughs as there is truth to what is said.

The career mode for EA Sports MMA, while not revolutionary, has kept things simple while providing an element of strategy in how to shape the fighter. The different styles and different special moves creates a great deal of variety and personalization. Most importantly it really does a great job of helping to improve the skills of the user through the tutorials, drills, special moves, and progressively more difficult opponents.


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